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  2. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX. The GPUs of the GeForce 20 series were the first of Nvidia's RTX line of hardware. Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific ...

  3. NVIDIA RTX 3080 review: A huge leap for 4K gaming and ray tracing

    www.aol.com/news/nvidia-rtx-3080-review-ray...

    NVIDIA spent the past two years selling the idea of real-time ray tracing.And I mean, really selling it. There was the slick Star Wars demo that showed where the technology could lead. There were ...

  4. GeForce 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_30_series

    The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3] Through Nvidia RTX, hardware -enabled real-time ...

  5. GeForce 20 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_20_series

    GeForce 20 series. The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series, [9] the line started shipping on September 20, 2018, [10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced. [11]

  6. NVIDIA Ray Tracing Explained in Time for New Driver and Demos

    www.aol.com/news/nvidia-ray-tracing-explained...

    Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...

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