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A LaserDisc player is a device designed to play video ( analog) and audio ( analog or digital) stored on LaserDisc. LaserDisc was the first optical disc format marketed to consumers; it was introduced by MCA DiscoVision in 1978. From 1978 until 1984, all LaserDisc player models read discs by using a helium–neon laser.
The CLD-1010 was also the first LaserDisc player capable of playing the then-new CD Video format of discs. Although its high price and the general worldwide disinterest in LaserDisc kept the player from becoming a major success, it is today often lauded by those who continue to enjoy the now defunct LD format.
The LaserActive (レーザーアクティブ, RēzāAkutibu) is a converged device and fourth-generation home video game console capable of playing LaserDiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules (called "PACs" by ...
A top-loading, Magnavox-brand LaserDisc player with the lid open A front-loading, Pioneer CLD-1030 CD/CDV/LD player The earliest players employed gas helium–neon laser tubes to read discs and had a red-orange light with a wavelength of 632.8 nm , while later solid-state players used infrared semiconductor laser diodes with a wavelength of 780 nm.
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IMS Learning Design ( IMS LD) was a specification for a metalanguage which enables the modelling of learning processes. The specification was maintained by IMS Global Learning Consortium. There has been no further work on this specification since 2003, rendering this specification as abandoned. The Larcana Declaration [1] on Learning Design in ...
t. e. Philips VP415 Laserdisc player. LV-ROM is an optical disc format developed by Philips Electronics to integrate analog video and computer software for interactive multimedia. The LV-ROM is a specialized variation of the CAV Laserdisc. LV-ROM is an initialism for " LaserVision Read-Only Memory ". Like Laserdisc, LV-ROM discs store analog ...
OpenGL ( Open Graphics Library[ 4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .