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  2. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    Sum and Product Puzzle. The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1] [2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily.

  3. Connected Mathematics - Wikipedia

    en.wikipedia.org/wiki/Connected_Mathematics

    Connected Mathematics is a comprehensive mathematics program intended for U.S. students in grades 6ā€“8.The curriculum design, text materials for students, and supporting resources for teachers were created and have been progressively refined by the Connected Mathematics Project (CMP) at Michigan State University with advice and contributions from many mathematics teachers, curriculum ...

  4. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  5. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    Right-hand rule. In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  6. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a position that the players take turns changing in defined ways or moves to achieve a defined winning condition.

  7. Direct product - Wikipedia

    en.wikipedia.org/wiki/Direct_product

    Direct product. In mathematics, one can often define a direct product of objects already known, giving a new one. This induces a structure on the Cartesian product of the underlying sets from that of the contributing objects. More abstractly, one talks about the product in category theory, which formalizes these notions.

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