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  2. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    620.8'2—dc20. The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things, it is often referred to by the initialisms POET and DOET. A new preface was added in 2002 and a revised and expanded edition was ...

  3. List of lucky symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_lucky_symbols

    List of lucky symbols. A keychain containing a four-leaf clover. A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make.

  4. Teleological argument - Wikipedia

    en.wikipedia.org/wiki/Teleological_argument

    t. e. The teleological argument (from τέλος, telos, 'end, aim, goal') also known as physico-theological argument, argument from design, or intelligent design argument, is a rational argument for the existence of God or, more generally, that complex functionality in the natural world, which looks designed, is evidence of an intelligent ...

  5. Worse is better - Wikipedia

    en.wikipedia.org/wiki/Worse_is_better

    Gabriel was a Lisp programmer when he formulated the concept in 1989, presenting it in his essay "Lisp: Good News, Bad News, How to Win Big". A section of the article, titled "The Rise of 'Worse is Better '", was widely disseminated beginning in 1991, after Jamie Zawinski found it in Gabriel's files at Lucid Inc. and emailed it to friends and colleagues.

  6. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. [1] [2] [3] Design thinking is also associated with prescriptions for the innovation of products and ...

  7. Intelligent design - Wikipedia

    en.wikipedia.org/wiki/Intelligent_design

    Intelligent design (ID) is a pseudoscientific argument for the existence of God, ... "That's just what I need, it's a good engineering term." ...

  8. Here's why being lazy can be a good thing, according to science

    www.aol.com/lifestyle/heres-why-being-lazy-good...

    Here’s what science has to say about the psychological benefits of ditching structure and focus in lieu of laziness — at least once in a while. 1. Letting your mind wander boosts creativity. A ...

  9. Graphic design - Wikipedia

    en.wikipedia.org/wiki/Graphic_design

    Graphic design is a profession, [ 2] academic discipline [ 3][ 4][ 5] and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. [ 6] Graphic design is an interdisciplinary branch of design [ 1] and of the fine arts.