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[[Category:Card game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Card game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
To change this template's initial visibility, the |state= parameter may be used: {{Non trick-taking card games | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Non trick-taking card games | state = expanded}} will show the template expanded, i.e. fully visible. See also. Playing cards}}
This template is meant to replace all other individual card game templates. See the usage for your game and your image. Usage. Template Output Stand alone code
Saboteur. In the base game, players are assigned either a " Miner " or a " Saboteur " role, and given a mixed hand of path and action cards, and take turns in succession playing one card from their hand (or discarding it) and collecting a new one from the draw pile. Miners may play a path card in order to progress in building a tunnel from a ...
[[Category:Card game user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Card game user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
The above documentation is transcluded from Template:Playing cards/doc. ( edit | history) Editors can experiment in this template's sandbox ( create | mirror) and testcases ( create) pages. Add categories to the /doc subpage. Subpages of this template. Category: Card game templates.
A collectible card game ( CCG ), also called a trading card game ( TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993. Generally, a player will begin playing a CCG with a pre-made starter deck and customize ...
yes: add a hidden key to indicate the card rank and suit's level to make it sortable in a table; card ranks from highest to lowest: Jkr, A, K, Q, Kn, J, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, then anything else; suits from highest to lowest: ♠, ♥, ♦, ♣, red, black, then those without suit indicated; note that it can only tell first card's ...