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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Some of the learning principles that good games incorporate include: identity development, interactive approaches, student production, risk-taking, individual customization, personal agency, well-ordered problems, challenges and consolidation, "just-in-time" and "on demand", situated meanings, systems thinking, active exploration, thinking ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games .

  6. NBA agrees to terms on a record 11-year, $76 billion media ...

    www.aol.com/news/nba-agrees-terms-11-76...

    The NBA has agreed to terms on its new media deals, a record 11-year agreement worth $76 billion that would assure player salaries will continue rising for the foreseeable future and one that will ...

  7. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning ...

  8. Active listening - Wikipedia

    en.wikipedia.org/wiki/Active_listening

    Active listening is the practice of preparing to listen, observing what verbal and non-verbal messages are being sent, and then providing appropriate feedback for the sake of showing attentiveness to the message being presented. [ 1] Active listening is listening to understand. [ 2] This form of listening conveys a mutual understanding between ...

  9. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning ( PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

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