24/7 Pet Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products. [ 1][ 2]

  4. List of video game magazines - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_magazines

    Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  6. Management of cerebral palsy - Wikipedia

    en.wikipedia.org/wiki/Management_of_cerebral_palsy

    It is a unified system of rehabilitation for people with neurological disorders including cerebral palsy, Parkinson's disease and multiple sclerosis, amongst other conditions. It is theorised to improve mobility, self-esteem, stamina and independence as well as daily living skills and social skills.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games .

  8. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Gaming Addicts Anonymous, founded in 2014 is a 12-step program focused on recovery from computer gaming addiction. [ 107 ] Internet and Technology Addicts Anonymous ( ITAA ), founded in 2017, is a 12-step program supporting users coping with the problems resulting from compulsive internet and technology use. [ 108 ]

  9. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation. Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]