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The “dummy” devices were implanted near patients’ nerves, needlessly putting their health at risk, officials said. Fake devices implanted in chronic pain patients in multimillion-dollar scam ...
Paolo Macchiarini (born 22 August 1958) [1][2] is a thoracic surgeon and former regenerative medicine researcher who became known for research fraud and manipulative behavior. [3][4] He was convicted of research-related crimes in Italy and Sweden. [5][6] Previously considered a pioneer for using both biological and synthetic scaffolds seeded with patients' own stem cells as trachea transplants ...
In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. [ 35 ]
Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby ...
Neurosurgeon Dr. Paul Saphier and tech expert Scott Dylan debunk the idea that exposure to cell phones can cause brain cancer, sharing the reasons with Fox News Digital.
Skullcandy's products are primarily targeted at the outdoor action sports demographic (snowboarders, skateboarders, etc.) and general consumer market, but they have expanded in recent years into the premium audio market with products such as the Crusher headphones. [4] Skullcandy products are sold through retailers, specialty outlets, corporate incentive programs and the company's online store ...
As a hit-driven business, the great majority of the video game industry 's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [ 1 ] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
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