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Nvidia OptiX is part of Nvidia DesignWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm without application-side changes.
Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, [2] and one week later at Gamescom in consumer ...
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...
Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...
NVIDIA spent the past two years selling the idea of real-time ray tracing. And I mean, really selling it. There was the slick Star Wars demo that showed where the technology could lead.
GeForce 20 series. The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series, [9] the line started shipping on September 20, 2018, [10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced. [11]
A new stage in the ray tracing pipeline called Shader Execution Reordering (SER) is added in the Lovelace architecture which Nvidia claims provides a 2x performance improvement in ray tracing workloads. Tensor cores. Lovelace's new fourth-generation Tensor cores enable the AI technology used in DLSS 3's frame generation techniques.
The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...