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  2. Just-in-time compilation - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_compilation

    The earliest published JIT compiler is generally attributed to work on LISP by John McCarthy in 1960. In his seminal paper Recursive functions of symbolic expressions and their computation by machine, Part I, he mentions functions that are translated during runtime, thereby sparing the need to save the compiler output to punch cards (although this would be more accurately known as a "Compile ...

  3. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  4. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    When code generation occurs at runtime, as in just-in-time compilation (JIT), it is important that the entire process be efficient with respect to space and time. For example, when regular expressions are interpreted and used to generate code at runtime, a non-deterministic finite state machine is often generated instead of a deterministic one, because usually the former can be created more ...

  5. Category:Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Category:Ray_tracing...

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  6. Volume ray casting - Wikipedia

    en.wikipedia.org/wiki/Volume_ray_casting

    Classification. The technique of volume ray casting can be derived directly from the rendering equation.It provides results of very high quality rendering. Volume ray casting is classified as an image-based volume rendering technique, as the computation emanates from the output image and not the input volume data, as is the case with object-based techniques.

  7. Beam tracing - Wikipedia

    en.wikipedia.org/wiki/Beam_tracing

    Beam tracing is an algorithm to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has been also used in other similar areas such as acoustics and electromagnetism simulations. Beam tracing is a derivative of the ray tracing algorithm that replaces

  8. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The original light tracing and backwards path tracing algorithms are both special cases of these strategies. For light tracing, it is connecting the vertices of the camera path directly to the first vertex of the light path. For backwards path tracing, it is connecting the vertices of the light path to the first vertex of the camera path. In ...

  9. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.