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  2. Codes for electromagnetic scattering by spheres - Wikipedia

    en.wikipedia.org/wiki/Codes_for_electromagnetic...

    Majority of existing codes for calculation of electromagnetic scattering by a single sphere is based on Mie theory which is an analytical solution of Maxwell's equations in terms of infinite series. Other approximations to scattering by a single sphere include: Debye series, ray tracing ( geometrical optics ), ray tracing including the effects ...

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  4. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.

  5. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    Two such algorithms build a balanced k-d tree to sort triangles in order to improve the execution time of ray tracing for three-dimensional computer graphics. These algorithms presort n triangles prior to building the k -d tree , then build the tree in O ( n log ⁡ n ) {\displaystyle O(n\log n)} time in the best case.

  6. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1] Among other uses, it can be used in ...

  7. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    One of POV-Ray's main attractions is its large collection of third-party-made assets and tools. A large number of tools, textures, models, scenes, and tutorials can be found on the web. It is also a useful reference for those wanting to learn how ray tracing and related 3D geometry and computer graphics algorithms work. Current version

  8. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Being non-programmable, OptiX Prime does not encapsulate the entire algorithm of which ray tracing is a part. Thus, Prime cannot recompile the algorithm for new GPUs, refactor the computation for performance, or use a network appliance like the Quadro VCA, etc. Software using OptiX. Blender has OptiX support since version 2.81 (7.1 in 2.92)

  9. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    Additionally, as common performance optimization, when only closest intersection of the ray is of interest, as the ray tracing traversal algorithm is descending nodes, and multiple child nodes are intersecting the ray, traversal algorithm will consider the closer volume first, and if it finds intersection there, which is definitively closer ...