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  2. Course 2 - Code.org

    studio.code.org/s/course2

    Start with Course 2 for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5.

  3. Maze: Sequence #1 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/3/levels/1

    To start off, we're going to build code for a program that will help this Angry Bird move through a maze to get to the evil pigs that stole its eggs. Blockly is split into three main parts. On the left is the bird's maze, where your program will run. The instructions for each level are written below the maze.

  4. Graph Paper Programming #1 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/1/levels/1

    Graph Paper Programming. Students write an algorithm (a set of instructions) using a set of predefined commands to direct their classmates to reproduce a drawing. Finished! Continue to next lesson Download Video. Video Player is loading. This is a modal window.

  5. Bee: Loops #2 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/8/levels/2

    See these videos and hints. Bee Loops. Instructions. This time, use a loop to gather all of the nectar.

  6. Artist: Sequence #1 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/4/levels/1

    See these videos and hints. Artist Intro. Instructions. Hi, I'm an artist. You can write code to make me draw almost anything. Use a few blocks to make me draw over the grey lines in the picture. (Each line is 100 pixels long) 2.

  7. Play Lab: Create a Story #1 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/17/levels/1

    No video? Show notes. Need help? See these videos and hints. Play Lab - Create a Story. This is taking longer than usual...

  8. Bee: Conditionals #2 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/13/levels/2

    You don't need an account to work on this lesson, but if you want to save your work, remember to sign in or create an account before you get started. Look at all of that nectar! Help me collect the nectar and make the honey using as few blocks as you can.

  9. Bee: Debugging #2 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/10/levels/2

    Anyone can learn computer science. Make games, apps and art with code.

  10. Flappy #8 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/16/levels/8

    You don't need an account to work on this lesson, but if you want to save your work, remember to sign in or create an account before you get started. 0. Run. Reset. Instructions. You can set visuals anytime, not just when the game starts. Try setting a RANDOM scene when other events happen, for example, when passing an obstacle.

  11. Minecraft: Hero's Journey - Code.org

    studio.code.org/s/hero/lessons/1/levels/1

    You'll work together with The Agent to clear any obstacles in your path, so you can pick up the items you'll need for your journey. Only the Agent can place and break blocks, and only you can collect items. Your screen is split into three main parts. On the left is Minecraft.