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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased permutation: every ...

  3. Euler–Maruyama method - Wikipedia

    en.wikipedia.org/wiki/Euler–Maruyama_method

    Euler–Maruyama method. In Itô calculus, the Euler–Maruyama method (also called the Euler method) is a method for the approximate numerical solution of a stochastic differential equation (SDE). It is an extension of the Euler method for ordinary differential equations to stochastic differential equations. It is named after Leonhard Euler ...

  4. Random number table - Wikipedia

    en.wikipedia.org/wiki/Random_number_table

    Random number table. Random number tables have been used in statistics for tasks such as selected random samples. This was much more effective than manually selecting the random samples (with dice, cards, etc.). Nowadays, tables of random numbers have been replaced by computational random number generators . If carefully prepared, the filtering ...

  5. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  7. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    In elementary algebra, FOIL is a mnemonic for the standard method of multiplying two binomials [1] —hence the method may be referred to as the FOIL method. The word FOIL is an acronym for the four terms of the product: The general form is. Note that a is both a "first" term and an "outer" term; b is both a "last" and "inner" term, and so forth.

  8. Midpoint method - Wikipedia

    en.wikipedia.org/wiki/Midpoint_method

    The midpoint method is a refinement of the Euler method. and is derived in a similar manner. The key to deriving Euler's method is the approximate equality. which is obtained from the slope formula. and keeping in mind that. For the midpoint methods, one replaces (3) with the more accurate.

  9. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    Using a = 4 and c = 1 (bottom row) gives a cycle length of 9 with any seed in [0, 8]. A linear congruential generator ( LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear equation. The method represents one of the oldest and best-known pseudorandom number generator algorithms.

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