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Rocket League is a sequel to Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars, a 2008 video game for the PlayStation 3. Battle-Cars received mixed reviews and was not a success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel.
Rocket League has been free since September 23, 2020 and is available on Playstation 4 and Playstation 5, Xbox One and Xbox Series, PC, and Nintendo Switch. Rocket League, was released for the PlayStation 4 and Microsoft Windows on July 7, 2015, and for other platforms at later dates.
Following is a list of code names that have been used to identify computer hardware and software products while in development. In some cases, the code name became the completed product's name, but most of these code names are no longer used once the associated products are released.
Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League, but with 2D computer graphics.
Cars unlocked or purchased in Rocket Racing are compatible with Rocket League, and are usable in that game. The same applies to cars unlocked in that game. Release and reception. Rocket Racing was developed by Psyonix, the developer of Rocket League. Rocket Racing released on December 8, 2023.
Fast Racing League: Shin'en Multimedia: Shin'en Multimedia: Wii 2011-05-27 Fast Racing Neo: Shin'en Multimedia: Shin'en Multimedia: Wii U 2015-12-10 Fast RMX: Shin'en Multimedia: Shin'en Multimedia, Nintendo: NS 2017-03-03 Fast Tracks: The Computer Slot Car Construction Kit: Activision: Activision: C64 1986 Faster Than Speed: Sega: Sammy ...
Rocket League. The music of Rocket League, a vehicular soccer video game developed and published by Psyonix, is a compilation of electronic dance music (EDM) produced and curated by Psyonix audio director Mike Ault. It currently features music from 45 different artists, and has spawned a discography of four albums and four extended plays.
Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between personal computers and consoles, with the keyboard-and-mouse controls typically giving computer players an advantage that cannot be easily remedied.