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As a simple example, if a system is running code on a 2-processor system (CPUs "a" & "b") in a parallel environment and we wish to do tasks "A" and "B", it is possible to tell CPU "a" to do task "A" and CPU "b" to do task "B" simultaneously, thereby reducing the run time of the execution.
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was ...
Fork–join model. An illustration of the fork–join paradigm, in which three regions of the program permit parallel execution of the variously colored blocks. Sequential execution is displayed on the top, while its equivalent fork–join execution is on the bottom. In parallel computing, the fork–join model is a way of setting up and ...
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...
Function (computer programming) In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...
Policy-based design, also known as policy-based class design or policy-based programming, is the term used in Modern C++ Design for a design approach based on an idiom for C++ known as policies. It has been described as a compile-time variant of the strategy pattern, and has connections with C++ template metaprogramming.
Thread pool. In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, [1] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By ...