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  2. Task parallelism - Wikipedia

    en.wikipedia.org/wiki/Task_parallelism

    As a simple example, if a system is running code on a 2-processor system (CPUs "a" & "b") in a parallel environment and we wish to do tasks "A" and "B", it is possible to tell CPU "a" to do task "A" and CPU "b" to do task "B" simultaneously, thereby reducing the run time of the execution.

  3. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was ...

  4. Fork–join model - Wikipedia

    en.wikipedia.org/wiki/Fork–join_model

    Fork–join model. An illustration of the fork–join paradigm, in which three regions of the program permit parallel execution of the variously colored blocks. Sequential execution is displayed on the top, while its equivalent fork–join execution is on the bottom. In parallel computing, the fork–join model is a way of setting up and ...

  5. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  6. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Function (computer programming) In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...

  8. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Policy-based design, also known as policy-based class design or policy-based programming, is the term used in Modern C++ Design for a design approach based on an idiom for C++ known as policies. It has been described as a compile-time variant of the strategy pattern, and has connections with C++ template metaprogramming.

  9. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    Thread pool. In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, [1] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By ...