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Context awareness is regarded as an enabling technology for ubiquitous computing systems. Context awareness is used to design innovative user interfaces, and is often used as a part of ubiquitous and wearable computing. It is also beginning to be felt in the internet with the advent of hybrid search engines.
Nomophobia[1] (short for "no mobile phobia ") is a word for the fear of, or anxiety caused by, not having a working mobile phone. [2][3] It has been considered a symptom or syndrome of problematic digital media use in mental health, the definitions of which are not standardized for technical and genetical reasons. [4][5]
Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...
Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s. Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable ...
Ubiquitous computing (or " ubicomp ") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which ...
Cyber-Physical Systems (CPS) are control systems that integrate computation and physical processes, with embedded computers and networks monitoring and controlling physical systems in real-time. [1] In cyber-physical systems, physical and software components are deeply intertwined, able to operate on different spatial and temporal scales ...
4G provides, in addition to the usual voice and other services of 3G, mobile broadband Internet access, for example to laptops with wireless modems, to smartphones, and to other mobile devices. Potential and current applications include amended mobile web access, IP telephony , gaming services, high-definition mobile TV , video conferencing, 3D ...
Wireless communication (or just wireless, when the context allows) is the transfer of information (telecommunication) between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances ...