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MISRA C is a set of software development guidelines for the C programming language developed by The MISRA Consortium. Its aims are to facilitate code safety, security, portability and reliability in the context of embedded systems, specifically those systems programmed in ISO C / C90 / C99. [1]
A coding interview, technical interview, programming interview or Microsoft interview is a technical problem-based job interview technique to assess applicants for a computer programming or software development position. Modern coding interview techniques were pioneered by Microsoft during the 1990s [1] and adopted by other large technology ...
Clang. Clang ( / ˈklæŋ /) [ 6] is a compiler front end for the C, C++, Objective-C, and Objective-C++ programming languages, as well as the OpenMP, [ 7] OpenCL, RenderScript, CUDA, SYCL, and HIP [ 8] frameworks. It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compilation flags and unofficial ...
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi . It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.
The C++ template construct used above is widely cited [citation needed] as the genericity construct that popularized the notion among programmers and language designers and supports many generic programming idioms. The D programming language also offers fully generic-capable templates based on the C++ precedent but with a simplified syntax.
In the C++ programming language, a copy constructor is a special constructor for creating a new object as a copy of an existing object. Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference to an object of the same type as ...