24/7 Pet Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. GM 4L60-E transmission - Wikipedia

    en.wikipedia.org/wiki/GM_4L60-E_transmission

    The 4L60E (and similar 4L65E) is a series of automatic transmissions from General Motors. Designed for longitudinal engine configurations, the series includes 4 forward gears and 1 reverse gear. The 4L60E is the electronically commanded evolution of the Turbo-Hydramatic 700R4 , originally produced in 1982.

  3. GM 4T60-E transmission - Wikipedia

    en.wikipedia.org/wiki/GM_4T60-E_transmission

    6T70. The 4T60-E (and similar 4T65-E) is a series of automatic transmissions from General Motors. Designed for transverse engine configurations, the series includes 4 forward gears. The 4Txx family is an evolution of the original Turbo-Hydramatic 125 transverse automatic introduced in the late 1970s and the Turbo-Hydramatic 440 transmission ...

  4. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    Proxy pattern. In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  5. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; [1] the strength of the relationships between modules. [2] Coupling and cohesion. Coupling is usually contrasted with cohesion. Low coupling often correlates with high cohesion, and vice versa.

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above example), so that at the time the function ...

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .

  9. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    Delegation pattern. In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance . In delegation, an object handles a request by delegating to a second object (the delegate ). The delegate is a helper object, but with the original context.