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  2. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing (physics) In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.

  3. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need ...

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  5. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    In analytic geometry, a line and a sphere can intersect in three ways: Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing.

  6. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Line geometry. During the nineteenth century, line geometry was studied intensively. In terms of the bijection given above, this is a description of the intrinsic geometry of the Klein quadric. Ray tracing. Line geometry is extensively used in ray tracing application where the geometry and intersections of rays need to be calculated in 3D.

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1] Among other uses, it can be used in ...

  8. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics. Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching. Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates ...

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