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  2. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX. The GPUs of the GeForce 20 series were the first of Nvidia's RTX line of hardware. Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific ...

  3. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Deep learning super sampling. Deep learning super sampling ( DLSS) is a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are exclusive to its RTX line of graphics cards, [1] and available in a number of video games. The goal of these technologies is to allow the majority of the graphics ...

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  5. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    OptiX. Nvidia OptiX ( OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks.

  6. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing ( DXR) is a feature introduced in Microsoft 's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series, AMD Radeon RX 7000 series or Nvidia GeForce 20, 30, or 40 series video card ...

  7. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, [2] and one week later at Gamescom in consumer ...

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  9. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...