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  2. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritanceis a feature of some object-orientedcomputer programming languagesin which an object or classcan inheritfeatures from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  3. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the ...

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [ 1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [ 2] These diagrams are also called structograms, [ 3] as they show a program's ...

  5. Generics in Java - Wikipedia

    en.wikipedia.org/wiki/Generics_in_Java

    Furthermore, the Java run-time environment does not need to know which parameterized type is used because the type information is validated at compile-time and is not included in the compiled code. Consequently, instantiating a Java class of a parameterized type is impossible because instantiation requires a call to a constructor, which is ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  7. Ten-code - Wikipedia

    en.wikipedia.org/wiki/Ten-code

    California Penal Code sections were in use by the Los Angeles Police Department as early as the 1940s, and these Hundred Code numbers are still used today instead of the corresponding ten-code. Generally these are given as two sets of numbers [ citation needed ] —"One Eighty-Seven" or "Fifty-One Fifty"—with a few exceptions such as "459 ...

  8. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...

  9. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...