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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  3. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.

  4. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching. Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates ...

  5. Shooting and bouncing rays - Wikipedia

    en.wikipedia.org/wiki/Shooting_and_bouncing_rays

    Shooting and bouncing rays. The shooting and bouncing rays ( SBR) method in computational electromagnetics was first developed for computation of radar cross section (RCS). [1] Since then, the method has been generalized to be used also for installed antenna performance. The SBR method is an approximate method applied to high frequencies.

  6. Eric Haines - Wikipedia

    en.wikipedia.org/wiki/Eric_Haines

    Eric Haines. Sphereflake 3D- fractal of Eric Haines [1] Eric Haines is an American software engineer and expert in computer graphics, specifically image rendering. Currently he is with NVIDIA Corporation as Distinguished Engineer. [2] He is a co-author of the book Real-Time Rendering, currently in its fourth edition.

  7. Music record labels sue AI song-generators Suno and Udio for ...

    www.aol.com/news/music-record-labels-sue-ai...

    Big record companies are suing artificial intelligence song-generators Suno and Udio for copyright infringement, alleging that the AI music startups are exploiting the recorded works of artists ...

  8. Photon mapping - Wikipedia

    en.wikipedia.org/wiki/Photon_mapping

    Photon mapping. In computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 [1] that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are ...

  9. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing ), which handle all types of light ...