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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C / C++, C#, Visual Basic .NET ...

  3. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition . Conditionals are typically implemented by ...

  4. Help:Switch parser function - Wikipedia

    en.wikipedia.org/wiki/Help:Switch_parser_function

    The switch parser function, coded as " #switch ", selects the first matching branch in a list of choices, acting as a case statement. Each branch can be a value, an expression ( calculation ), or a template call, 1 evaluated and compared to match the value of the switch. Although many #switch structures are used to branch among a simple set of ...

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  6. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code . It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler.

  7. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device. In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do - while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  8. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    A convolutional code that is terminated is also a 'block code' in that it encodes a block of input data, but the block size of a convolutional code is generally arbitrary, while block codes have a fixed size dictated by their algebraic characteristics. Types of termination for convolutional codes include "tail-biting" and "bit-flushing".

  9. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    Branch table. In computer programming, a branch table or jump table is a method of transferring program control ( branching) to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch. The branch table construction is commonly used ...