Search results
Results From The WOW.Com Content Network
Deep learning super sampling. Deep learning super sampling (DLSS) is a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games. The goal of these technologies is to allow the majority of the graphics pipeline to run at a lower resolution for increased ...
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1] Quick progress in the field of deep learning, beginning in 2010s, allowed neural networks to surpass many previous approaches in performance. [2 ...
Deep learning anti-aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1] DLAA is similar to deep learning super sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that DLSS's goal is to increase performance at ...
Ashton Kutcher looks at OpenAI’s generative video tool, Sora, as the future of filmmaking. “I have a beta version of it and it’s pretty amazing,” Kutcher said of the platform in a recent ...
Render (CRYPTO: RNDR) represents a unique way to invest simultaneously in the booming cryptocurrency and artificial intelligence (AI) markets. It was launched in 2016 as a distributed graphics ...
Image-based modeling and rendering. In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. The traditional approach of computer graphics has been used to create a geometric ...
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. [1][2][3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex ...
Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the graphics pipeline, giving models and animation their final appearance. With the increasing sophistication of computer graphics since the 1970s, it has become a more distinct subject.