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  2. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Resource acquisition is initialization ( RAII) [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation ...

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free.

  4. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Overview. The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  5. Library acquisitions - Wikipedia

    en.wikipedia.org/wiki/Library_acquisitions

    Library acquisitions is the department of a library responsible for the selection and purchase of materials or resources. The department may select vendors, negotiate consortium pricing, arrange for standing orders, and select individual titles or resources. [1]

  6. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  7. Boost (C++ libraries) - Wikipedia

    en.wikipedia.org/wiki/Boost_(C++_libraries)

    Boost (C++ libraries) Boost is a set of libraries for the C++ programming language that provides support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing. It contains 164 individual libraries (as of version 1.76). [3]

  8. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  9. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    t. e. In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE -based streams from the C standard library.