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  2. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

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    These Basic Earbuds. The Work Earbuds Classic. Raycon. For everyday wear that’s easy to take in and out, these buds are the perfect pick! See it! Get The Work Earbuds Classic (originally $120 ...

  3. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Sanctuary. Atlantic. Elektra. EastWest. Website. rayj .com. William Ray Norwood Jr. (born January 17, 1981), [ 1 ] known professionally as Ray J, is an American R&B singer, songwriter, television presenter, and actor. Born in McComb, Mississippi and raised in Carson, California, he is the younger brother of singer and actress Brandy.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The partial transparency and reflection of the water in the foreground are added by a shader applied finally to the entire scene. The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to ...

  5. Complementary colors - Wikipedia

    en.wikipedia.org/wiki/Complementary_colors

    In the RGB model, the primary colors are red, green, and blue. The complementary primary–secondary combinations are red – cyan, green – magenta, and blue – yellow. In the RGB color model, the light of two complementary colors, such as red and cyan, combined at full intensity, will make white light, since two complementary colors contain ...

  6. Man Goes Viral for Creative Cucumber Salad Recipes ... - AOL

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    The Ottawa, Canada, local started sharing his cucumber recipe videos on TikTok in 2021, which have since gone viral. He now has 4.3 million followers. Two of his most popular videos include him ...

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

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