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  2. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  3. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    Strategy pattern. In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use. [1]

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering , a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    Command pattern. In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, [1] the pattern is ...

  7. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    Some types represent structural information, and the rest represent general types of behavior, including a few that represent different aspects of interactions. These diagrams can be categorized hierarchically as shown in the following class diagram: [6] Hierarchy of UML 2.2 Diagrams, shown as a class diagram

  8. Comparison of documentation generators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of...

    fully cross-linked project-wide, including all hierarchy and dependency graphs, metrics tables, source code snippets, and source files full semantic analysis of source code, including parameter types, conditional compilation directives, macro expansions Javadoc: JSDoc: Yes JsDoc Toolkit: Yes mkd: Customisable for all type of comments 'as-is' in ...

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

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    source code for search engine data types in c# class diagram software eng