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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine ( FSM) or finite-state automaton ( FSA, plural: automata ), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the ...

  3. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A simple and inefficient way to see where one string occurs inside another is to check at each index, one by one. First, we see if there is a copy of the needle starting at the first character of the haystack; if not, we look to see if there's a copy of the needle starting at the second character of the haystack, and so forth.

  4. Search engine (computing) - Wikipedia

    en.wikipedia.org/wiki/Search_engine_(computing)

    Search engine (computing) In computing, a search engine is an information retrieval software system designed to help find information stored on one or more computer systems. Search engines discover, crawl, transform, and store information for retrieval and presentation in response to user queries. The search results are usually presented in a ...

  5. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Each complete English word has an arbitrary integer value associated with it. In computer science, a trie ( / ˈtraɪ /, / ˈtriː / ), also called digital tree or prefix tree, [ 1] is a type of k -ary search tree, a tree data structure used for locating specific keys from within a set. These keys are most often strings, with links between ...

  6. Turing machine - Wikipedia

    en.wikipedia.org/wiki/Turing_machine

    e. Classes of automata. (Clicking on each layer gets an article on that subject) A Turing machine is a mathematical model of computation describing an abstract machine [1] that manipulates symbols on a strip of tape according to a table of rules. [2] Despite the model's simplicity, it is capable of implementing any computer algorithm.

  7. Aho–Corasick algorithm - Wikipedia

    en.wikipedia.org/wiki/Aho–Corasick_algorithm

    Data structure. Finite-state machine of strings. In computer science, the Aho–Corasick algorithm is a string-searching algorithm invented by Alfred V. Aho and Margaret J. Corasick in 1975. [1] It is a kind of dictionary-matching algorithm that locates elements of a finite set of strings (the "dictionary") within an input text.

  8. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Optimal. yes (for unweighted graphs) In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space /graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  9. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search ( BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were ...