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  2. Gray code - Wikipedia

    en.wikipedia.org/wiki/Gray_code

    ); the next digit a pattern of 4 on, 4 off; the i-th least significant bit a pattern of 2 i on 2 i off. The most significant digit is an exception to this: for an n -bit Gray code, the most significant digit follows the pattern 2 n -1 on, 2 n -1 off, which is the same (cyclic) sequence of values as for the second-most significant digit, but ...

  3. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The Collatz conjecture is: This process will eventually reach the number 1, regardless of which positive integer is chosen initially. That is, for each , there is some with . If the conjecture is false, it can only be because there is some starting number which gives rise to a sequence that does not contain 1.

  4. Palindromic number - Wikipedia

    en.wikipedia.org/wiki/Palindromic_number

    A number that is non-palindromic in all bases b in the range 2 ≤ b ≤ n − 2 can be called a strictly non-palindromic number. For example, the number 6 is written as "110" in base 2, "20" in base 3, and "12" in base 4, none of which are palindromes. All strictly non-palindromic numbers larger than 6 are prime.

  5. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    The product of the 2 one-digit numbers will be the last two digits of one's final product. Next, subtract one of the two variables from 100. Then subtract the difference from the other variable. That difference will be the first two digits of the final product, and the resulting 4 digit number will be the final product. Example:

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1] [2] [3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  7. Two's complement - Wikipedia

    en.wikipedia.org/wiki/Two's_complement

    Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest value as the sign to indicate whether the binary number is positive or negative; when the most significant bit is 1 the number is signed as negative and when the most ...

  8. Method of complements - Wikipedia

    en.wikipedia.org/wiki/Method_of_complements

    The smaller numbers, for use when subtracting, are the nines' complement of the larger numbers, which are used when adding. In mathematics and computing, the method of complements is a technique to encode a symmetric range of positive and negative integers in a way that they can use the same algorithm (or mechanism) for addition throughout the ...

  9. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    For example, squaring the number "1111" yields "1234321", which can be written as "01234321", an 8-digit number being the square of a 4-digit number. This gives "2343" as the "random" number. Repeating this procedure gives "4896" as the next result, and so on. Von Neumann used 10 digit numbers, but the process was the same.