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  2. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2] A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the ...

  3. Blind man's buff - Wikipedia

    en.wikipedia.org/wiki/Blind_man's_buff

    Blind man's buff. Women playing blind man's buff in 1803. Blind man's buff or blind man's bluff [1] is a variant of tag in which the player who is "It" is blindfolded. The traditional name of the game is "blind man's buff", where the word buff is used in its older sense of a small push.

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    In particular, the ability to legitimately solve some AI problems in games by cheating creates an important distinction. For example, inferring the position of an unseen object from past observations can be a difficult problem when AI is applied to robotics, but in a computer game a NPC can simply look up the position in the game's scene graph ...

  5. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The interrogator is limited to using the responses to written questions to make the determination. [1] The Turing test, originally called the imitation game by Alan Turing in 1950, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.

  6. Reversi - Wikipedia

    en.wikipedia.org/wiki/Reversi

    Two players compete, using 64 identical game pieces ("disks") that are light on one side and dark on the other. Each player chooses one color to use throughout the game. Players take turns placing one disk on an empty square, with their assigned color facing up. After a play is made, any disks of the opponent's color that lie in a straight line ...

  7. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Door problem. In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer ...

  8. Blair Witch (video game) - Wikipedia

    en.wikipedia.org/wiki/Blair_Witch_(video_game)

    Blair Witch received "mixed or average" reviews, according to review aggregator Metacritic. Alex Spencer of PC Gamer called Blair Witch "an interesting horror game that never manages to escape the shadow of its ‘90s inspiration" but criticised it for not developing some of the mechanics further.

  9. Gender disparity in computing - Wikipedia

    en.wikipedia.org/wiki/Gender_disparity_in_computing

    Diminished participation by women relative to men in computer science dates from about 1984 following mass marketing of personal computers to boys as toys to play games. This resulted in increased interest and readiness for computer science classes for more young men than young women because mass marketing did not appeal to young women. [50]