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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    October 10, 2023 [8] Genre (s) Game creation system, massively multiplayer online. Mode (s) Single-player, multi-player. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  3. Affluence in the United States - Wikipedia

    en.wikipedia.org/wiki/Affluence_in_the_United_States

    In addition, wealth is unevenly distributed, with the wealthiest 25% of US households owning 87% of the wealth in the United States, which was $54.2 trillion in 2009. [23] [24] U.S. household and non-profit organization net worth rose from $44.2 trillion in Q1 2000 to a pre-recession peak of $67.7 trillion in Q3 2007.

  4. Orgasm gap - Wikipedia

    en.wikipedia.org/wiki/Orgasm_gap

    Orgasm gap. The orgasm gap or pleasure gap is the disparity in sexual satisfaction —specifically the unequal frequency in achieving orgasm during sexual encounters—between heterosexual men and women. Across every demographic that has been studied, women report the lowest frequency of reaching orgasm during sexual encounters with men.

  5. Gap 25% off with store credit card - AOL

    www.aol.com/news/2010-06-11-gap-25-off-with...

    I am not usually a supporter of store credit cards because too many can damage your credit score, but Gap is offering 25% off in stores and online when you pay with your GAP, Banana Republic, or ...

  6. Income inequality in the United States - Wikipedia

    en.wikipedia.org/wiki/Income_inequality_in_the...

    In 2016, average market income was $15,600 for the lowest quintile and $280,300 for the highest quintile. The degree of inequality accelerated within the top quintile, with the top 1% at $1.8 million, approximately 30 times the $59,300 income of the middle quintile.

  7. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley ( Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  8. Zettai ryōiki - Wikipedia

    en.wikipedia.org/wiki/Zettai_ryōiki

    An example of zettai ryōiki on a model at the 2012 Bologna Motor Show. Zettai ryōiki ( Japanese: 絶対領域, lit. 'absolute territory') refers to the area of bare skin in the gap between overknee socks and a skirt [1] or shorts. [2] It can also be used to describe the clothing combination. The term first became widespread in otaku slang as ...

  9. Raised-cosine filter - Wikipedia

    en.wikipedia.org/wiki/Raised-cosine_filter

    The raised-cosine filter is a filter frequently used for pulse-shaping in digital modulation due to its ability to minimise intersymbol interference (ISI). Its name stems from the fact that the non-zero portion of the frequency spectrum of its simplest form ( ) is a cosine function, 'raised' up to sit above the (horizontal) axis.