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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. Typical event can be UI events from mice, keyboards, touchpads and touchscreens, or external sensor inputs, or be programmatically generated ( message passing) from other programs or threads, or network ...

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  4. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer . A function that accepts a callback parameter may be designed to call back before returning to its ...

  5. List of Facebook features - Wikipedia

    en.wikipedia.org/wiki/List_of_Facebook_features

    Events. Facebook events are a way for members to let friends know about upcoming events in their community and to organize social gatherings. Events require an event name, network, host name, event type, start time, location, and a guest list of friends invited. Events can be public or private.

  6. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    Outlines. v. t. e. In software and systems engineering, the phrase use case is a polyseme with two senses : A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  7. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    The event itself is a pointer to a method in another object. If the pointer is not empty, when an event occurs, the event handler is called. Events are commonly used in classes that support GUI. This is not the only area of application for events, however. The following code is an example of using events:

  8. Software bug - Wikipedia

    en.wikipedia.org/wiki/Software_bug

    Terminology. Mistake metamorphism (from Greek meta = "change", morph = "form") refers to the evolution of a defect in the final stage of software deployment. Transformation of a "mistake" committed by an analyst in the early stages of the software development lifecycle, which leads to a "defect" in the final stage of the cycle has been called 'mistake metamorphism'.

  9. List of Microsoft codenames - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_codenames

    Preliminary name Final name Notes Ref Thunder Visual Basic 1.0 The first version of Visual Basic. The standard dialogs and controls created by the Visual Basic runtime library all have "Thunder" as a prefix of their internal type names (for example, buttons are internally known as ThunderCommandButton). Escher Microsoft Visual Basic for MS-DOS