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Mastermind. (board game) Mastermind or Master Mind ( Hebrew: בול פגיעה, romanized : bul pgi'a) is a code -breaking game for two players invented in Israel. [1] [2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.
Purble Shop is a code-breaker game. The computer decides the color of up to five features (topper (hair in version 0.4), eyes, nose, mouth and clothes) that are concealed from the player. The player can choose from an assortment of colors (red, purple, yellow, blue or green), and a color can be used once, several times or not used.
Minesweeper is a puzzle video game. [1] In the game, mines (that resemble naval mines in the classic theme) are scattered throughout a board, which is divided into cells. Cells have three states: unopened, opened and flagged. An unopened cell is blank and clickable, while an opened cell is exposed. Flagged cells are those marked by the player ...
Genre (s) Puzzle. Mode (s) Single-player, two-player. Codebreaker is a video game released in 1978 by Atari, Inc. for the Atari VCS (later renamed the Atari 2600 ). [1] It was in the first wave of Atari VCS games to follow the original nine launch titles. It was one of three cartridges to accompany the introduction of the Atari keyboard ...
The North American TurboGrafx-16 (top) and Japanese PC-Engine (bottom). The list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC, released in Japan as the PC Engine in ...
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Risk is a turn-based strategy video game based on the board game of the same name, released in 1996.. History. In 1996, Hasbro Interactive released a PC version of Risk that included a new variation on the game called Ultimate Risk, which did not use dice but rather implemented the use of forts, generals, and complex battle strategies.
A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game. level scaling A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat.