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  2. The Incredible Crash Dummies (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Incredible_Crash...

    The game received mixed-to-negative reviews upon release. In May 1993, Game Pro magazine gave the NES version three 3/5 scores for graphics, sound, and control, and 3.5/5 for the fun factor. In August 1993, the German magazine Video Games gave the Master System version a 48% score for the fun factor.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Pontiac V8 engine - Wikipedia

    en.wikipedia.org/wiki/Pontiac_V8_engine

    Dry weight. 550 to 650 lb (250 to 290 kg) [citation needed] The Pontiac V8 engine is a family of overhead valve 90° V8 engines manufactured by the Pontiac Division of General Motors Corporation between 1955 and 1981. The engines feature a cast-iron block and head and two valves per cylinder.

  5. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection ), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI ). Their main uses are in video games (typically as middleware ...

  6. Firmament (video game) - Wikipedia

    en.wikipedia.org/wiki/Firmament_(video_game)

    Following the game's release, a backlash was encountered by the game's developers when a concerned player brought to fans' attention that the game used "A.I. assisted content", including pieces of artwork like backer portraits and unspecified amounts of the game's in-universe written text. The developers also acknowledged A.I. tools were used ...

  7. 1999 in video games - Wikipedia

    en.wikipedia.org/wiki/1999_in_video_games

    1999 saw many sequels and prequels in video games, such as Heroes of Might and Magic III, System Shock 2, Legacy of Kain: Soul Reaver, Final Fantasy VIII, Age of Empires II, Crash Team Racing, Spyro 2: Ripto's Rage!, Grand Theft Auto 2, Resident Evil 3: Nemesis, Chrono Cross, Unreal Tournament, Pokémon Gold and Silver, and Donkey Kong 64, along with new titles such as Super Smash Bros ...

  8. List of largest video game employers - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    v. t. e. This is a listing of largest video game publishers and developers by number of employees. Microsoft Gaming is the largest video game employer in the industry, followed by Ubisoft and Electronic Arts . Among the top 41 largest video game employers, ten are based in the United States, eight in Japan, five in China, three in France, South ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...