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Visual Studio Code, also commonly referred to as VS Code, [10] is a source-code editor developed by Microsoft for Windows, Linux, macOS and web browsers. [ 11 ] [ 12 ] Features include support for debugging , syntax highlighting , intelligent code completion , snippets , code refactoring , and embedded version control with Git .
Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code
Trident (software) Trident [1] [2] [3] (also known as MSHTML [1] [2] [5]) is a proprietary browser engine for the Microsoft Windows version of Internet Explorer, developed by Microsoft . MSHTML debuted with the release of Internet Explorer 4 in 1997. For versions 7 and 8 of Internet Explorer, Microsoft made significant changes to MSHTML's ...
Tamarin: An ActionScript and ECMAScript engine used in Adobe Flash. V8: A JavaScript engine used in Google Chrome and other Chromium -based browsers, Node.js, Deno, and V8.NET. GNU Guile features an ECMAScript interpreter as of version 1.9. Nashorn: A JavaScript engine used in Oracle Java Development Kit (JDK) since version 8.
www .web3d .org /x3d /what-x3d /. X3D ( Extensible 3D) is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data.
The technology platform for the Encyclopedia of Earth is a modified version of MediaWiki, which is closed to all but approved users. Once an article is reviewed and approved it is published to a public site. The EoE was launched in September 2006 with about 360 articles, and as of November 30, 2010 had 7,678 articles.
Earth-4 is the graphics engine used in Earth 2160. It is a 3D engine developed to make a highly detailed environment and AI. It also has a hardware version that supports pyrotechnic and lighting effects. It was developed by Mariusz Szaflik. The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and bone ...
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations [3] and ...