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Abstract syntax tree. An abstract syntax tree ( AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.
A Bloom filter is a space-efficient probabilistic data structure, conceived by Burton Howard Bloom in 1970, that is used to test whether an element is a member of a set. False positive matches are possible, but false negatives are not – in other words, a query returns either "possibly in set" or "definitely not in set".
Ukkonen's algorithm. In computer science, Ukkonen's algorithm is a linear-time, online algorithm for constructing suffix trees, proposed by Esko Ukkonen in 1995. [1] The algorithm begins with an implicit suffix tree containing the first character of the string. Then it steps through the string, adding successive characters until the tree is ...
Search data structure. In computer science, a search data structure[citation needed] is any data structure that allows the efficient retrieval of specific items from a set of items, such as a specific record from a database . The simplest, most general, and least efficient search structure is merely an unordered sequential list of all the items.
The Boyer–Moore algorithm uses information gathered during the preprocess step to skip sections of the text, resulting in a lower constant factor than many other string search algorithms. In general, the algorithm runs faster as the pattern length increases. The key features of the algorithm are to match on the tail of the pattern rather than ...
The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a Q-tree
In computer science, a priority search tree is a tree data structure for storing points in two dimensions. It was originally introduced by Edward M. McCreight. It is effectively an extension of the priority queue with the purpose of improving the search time from O(n) to O(s + log n) time, where n is the number of points in the tree and s is the number of points returned by the search.
Optimal. yes (for unweighted graphs) In computer science, iterative deepening search or more specifically iterative deepening depth-first search [2] (IDS or IDDFS) is a state space /graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.