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  2. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...

  3. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    2002. Nvidia. Based on the C language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. Ch.

  4. Breakpoint - Wikipedia

    en.wikipedia.org/wiki/Breakpoint

    In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause . More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test ...

  5. Embedded C++ - Wikipedia

    en.wikipedia.org/wiki/Embedded_C++

    Embedded C++ ( EC++) is a dialect of the C++ programming language for embedded systems. It was defined by an industry group led by major Japanese central processing unit (CPU) manufacturers, including NEC, Hitachi, Fujitsu, and Toshiba, to address the shortcomings of C++ for embedded applications. The goal of the effort [1] is to preserve the ...

  6. List of Mac software - Wikipedia

    en.wikipedia.org/wiki/List_of_Mac_software

    The following is a list of Mac software – notable computer applications for current macOS operating systems . For software designed for the Classic Mac OS , see List of old Macintosh software . Part of a series on

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the ...

  8. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range ...

  9. 3D Movie Maker - Wikipedia

    en.wikipedia.org/wiki/3D_Movie_Maker

    3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects.