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  2. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".

  3. Follow the leader (game) - Wikipedia

    en.wikipedia.org/wiki/Follow_the_leader_(game)

    Follow the leader is a children's game. Players first choose a leader or "head of the line" and the remaining players (the followers) all line up behind the leader. The leader then moves around and all the players have to mimic the leader's actions. Any players who fail to follow or mimic the leader are out of the game. When only one follower ...

  4. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    The Montessori method of education is a type of educational method that involves children's natural interests and activities rather than formal teaching methods. A Montessori classroom places an emphasis on hands-on learning and developing real-world skills. [2]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Developmentally appropriate practice - Wikipedia

    en.wikipedia.org/wiki/Developmentally...

    Developmentally appropriate practice. Developmentally appropriate practice ( DAP) is a perspective within early childhood education whereby a teacher or child caregiver nurtures a child's social/emotional, physical, and cognitive development. [1] It is also described as a philosophy in child education that is based on child development ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

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