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  2. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    An image along with its Y′, U, and V components respectively. Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard (excluding PAL-N ). A color is described as a Y′ component ( luma) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input ...

  3. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Gamma correction is, in the simplest cases, defined by the following power-law expression: where the non-negative real input value is raised to the power and multiplied by the constant A to get the output value . In the common case of A = 1, inputs and outputs are typically in the range 0–1. A gamma value is sometimes called an encoding gamma ...

  4. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    An image along with its Y, I, and Q components. YIQ is the color space used by the analog NTSC color TV system. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature amplitude modulation. Other TV systems used different color spaces, such as YUV for PAL or YDbDr for SECAM.

  5. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    The RGB color model is an additive color model [ 1] in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. [ 2]

  6. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr. A color image and its Y′, C B and C R components. The Y′ image is essentially a greyscale copy of the main image. YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y′ is the luma component and C B and ...

  7. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    HSL and HSV are the two most common cylindrical-coordinate representations of points in an RGB color model. The two representations rearrange the geometry of RGB in an attempt to be more intuitive and perceptually relevant than the cartesian (cube) representation. Developed in the 1970s for computer graphics applications, HSL and HSV are used ...

  8. Color quantization - Wikipedia

    en.wikipedia.org/wiki/Color_quantization

    In computer graphics, color quantization or color image quantization is quantization applied to color spaces; it is a process that reduces the number of distinct colors used in an image, usually with the intention that the new image should be as visually similar as possible to the original image. Computer algorithms to perform color ...

  9. Color difference - Wikipedia

    en.wikipedia.org/wiki/Color_difference

    A very simple example can be given between the two colors with RGB values (0, 64, 0) ( ) and (255, 64, 0) ( ): their distance is 255. Going from there to (255, 64, 128) ( ) is a distance of 128. When we wish to calculate distance from the first point to the third point (i.e. changing more than one of the color values), we can do this: