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  2. von Neumann architecture - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_architecture

    Von Neumann bottleneck. The shared bus between the program memory and data memory leads to the von Neumann bottleneck, the limited throughput (data transfer rate) between the central processing unit (CPU) and memory compared to the amount of memory. Because the single bus can only access one of the two classes of memory at a time, throughput is ...

  3. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    Fillrate. In computer graphics, a video card 's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output ...

  4. Bottleneck (engineering) - Wikipedia

    en.wikipedia.org/wiki/Bottleneck_(engineering)

    Bottleneck (engineering) This graphic shows the bottleneck that can arise between the CPU, memory controller, and peripherals. In engineering, a bottleneck is a phenomenon by which the performance or capacity of an entire system is severely limited by a single component. The component is sometimes called a bottleneck point.

  5. Bottleneck (software) - Wikipedia

    en.wikipedia.org/wiki/Bottleneck_(software)

    Bottleneck (software) In software engineering, a bottleneck occurs when the capacity of an application or a computer system is limited by a single component, like the neck of a bottle slowing down the overall water flow. The bottleneck has the lowest throughput of all parts of the transaction path. System designers try to avoid bottlenecks ...

  6. Overclocking - Wikipedia

    en.wikipedia.org/wiki/Overclocking

    Overclocking a CPU will not noticeably benefit a game when a graphics card's performance is the "bottleneck" of the game. Adaptive Management in Overclocking [ edit ] Similar to dynamic adjustments critical in network management for handling data flow and preventing bottlenecks, overclocking computer hardware requires ongoing monitoring and ...

  7. Symmetric multiprocessing - Wikipedia

    en.wikipedia.org/wiki/Symmetric_multiprocessing

    Symmetric multiprocessing or shared-memory multiprocessing [1] ( SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats ...

  8. LINPACK benchmarks - Wikipedia

    en.wikipedia.org/wiki/LINPACK_benchmarks

    LINPACK benchmarks. The LINPACK Benchmarks are a measure of a system's floating-point computing power. Introduced by Jack Dongarra, they measure how fast a computer solves a dense n by n system of linear equations Ax = b, which is a common task in engineering . The latest version of these benchmarks is used to build the TOP500 list, ranking the ...

  9. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.344×10 12 GeForce GTX 480 in 2010 from Nvidia at its peak performance. 2.15×10 12: iPhone 15 Pro September 2023 A17 Pro processor. 4.64×10 12: Radeon HD 5970 in 2009 from AMD (under ATI branding) at its peak performance. 5.152×10 12: S2050/S2070 1U GPU Computing System from Nvidia. 11.3×10 12: GeForce GTX 1080 Ti in 2017.