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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  4. Foot–pound–second system of units - Wikipedia

    en.wikipedia.org/wiki/Foot–pound–second...

    The unit of substance in the FPS system is the pound-mole (lb-mol) = 273.16 × 1024. Until the SI decided to adopt the gram-mole, the mole was directly derived from the mass unit as (mass unit)/ (atomic mass unit). The unit (lbf⋅s 2 /ft)-mol also appears in a former definition of the atmosphere.

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at any ...

  6. Muzzle velocity - Wikipedia

    en.wikipedia.org/wiki/Muzzle_velocity

    Projectile velocity. For projectiles in unpowered flight, its velocity is highest at leaving the muzzle and drops off steadily because of air resistance.Projectiles traveling less than the speed of sound (about 340 m/s (1,100 ft/s) in dry air at sea level) are subsonic, while those traveling faster are supersonic and thus can travel a substantial distance and even hit a target before a nearby ...

  7. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  8. Foot per second - Wikipedia

    en.wikipedia.org/wiki/Foot_per_second

    1.0973. The foot per second (plural feet per second) is a unit of both speed (scalar) and velocity (vector quantity, which includes direction). [1] It expresses the distance in feet ( ft) traveled or displaced, divided by the time in seconds ( s ). [2] The corresponding unit in the International System of Units (SI) is the meter per second .

  9. Three-two pull down - Wikipedia

    en.wikipedia.org/wiki/Three-two_pull_down

    Three-two pull down. Three-two pull down ( 3:2 pull down) is a term used in filmmaking and television production for the post-production process of transferring film to video . It converts 24 frames per second into 29.97 frames per second, converting approximately every four frames into five frames plus a slight slow down in speed.