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  2. Cayley's mousetrap - Wikipedia

    en.wikipedia.org/wiki/Cayley's_mousetrap

    Cayley's mousetrap. Mousetrap is the name of a game introduced by the English mathematician Arthur Cayley. In the game, cards numbered through ("say thirteen" in Cayley's original article) are shuffled to place them in some random permutation and are arranged in a circle with their faces up. Then, starting with the first card, the player begins ...

  3. Mouse Trap (board game) - Wikipedia

    en.wikipedia.org/wiki/Mouse_Trap_(board_game)

    Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents ...

  4. Mouse Trap (1986 video game) - Wikipedia

    en.wikipedia.org/wiki/Mouse_Trap_(1986_video_game)

    Mouse Trap (1986 video game) Mouse Trap. (1986 video game) Mouse Trap is a platform game written by Dave Mann (using the pseudonym Chris Robson) and published by Tynesoft in 1986 for the Acorn Electron and BBC Micro home computers. [1] One year later the game was released for the Atari 8-bit computers, [2] Atari ST, Amiga, and Commodore 64 .

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    It has become one of the most widely used programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming Language, co-authored by the original language designer, served for many years as the de facto standard for the language.

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    There should be no language beneath C++ (except assembly language). C++ should work alongside other existing programming languages, rather than fostering its own separate and incompatible programming environment. If the programmer's intent is unknown, allow the programmer to specify it by providing manual control. Standardization

  7. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Guile. Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl.

  8. Esoteric programming language - Wikipedia

    en.wikipedia.org/wiki/Esoteric_programming_language

    Esoteric programming language. An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming ...

  9. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo (programming language) Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while ...