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Fourth power. In arithmetic and algebra, the fourth power of a number n is the result of multiplying four instances of n together. So: n4 = n × n × n × n. Fourth powers are also formed by multiplying a number by its cube. Furthermore, they are squares of squares. Some people refer to n4 as n “ tesseracted ”, “ hypercubed ...
In computing, floating-point arithmetic ( FP) is arithmetic that represents subsets of real numbers using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. Numbers of this form are called floating-point numbers. [1] : 3 [2] : 10 For example, 12.345 is a floating-point number in base ten ...
In computing, a roundoff error, [1] also called rounding error, [2] is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. [3] Rounding errors are due to inexactness in the representation of real numbers and the ...
Fixed-point arithmetic. In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to ...
t. e. Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product .
In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented on a different scale in order to fit a specific number format. Although using a scale factor extends ...
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
An order-of-magnitude estimate of a variable, whose precise value is unknown, is an estimate rounded to the nearest power of ten. For example, an order-of-magnitude estimate for a variable between about 3 billion and 30 billion (such as the human population of the Earth) is 10 billion. To round a number to its nearest order of magnitude, one ...