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  2. Two's complement - Wikipedia

    en.wikipedia.org/wiki/Two's_complement

    Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest value as the sign to indicate whether the binary number is positive or negative; when the most significant bit is 1 the number is signed as negative and when the most ...

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. Other mathematical systems that include a multiplication operation may not have all these properties.

  4. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    Using this form for f(n), it can be shown that the parity sequences for two numbers m and n will agree in the first k terms if and only if m and n are equivalent modulo 2 k. This implies that every number is uniquely identified by its parity sequence, and moreover that if there are multiple Hailstone cycles, then their corresponding parity ...

  5. Negative number - Wikipedia

    en.wikipedia.org/wiki/Negative_number

    A multiplication by a negative number can be seen as a change of direction of the vector of magnitude equal to the absolute value of the product of the factors. When multiplying numbers, the magnitude of the product is always just the product of the two magnitudes. The sign of the product is determined by the following rules:

  6. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...

  7. Ordinal arithmetic - Wikipedia

    en.wikipedia.org/wiki/Ordinal_arithmetic

    Thus, ω · 2 = ω+ω ≠ ω = 2 · ω, showing that multiplication of ordinals is not in general commutative, c.f. pictures. As is the case with addition, ordinal multiplication on the natural numbers is the same as standard multiplication. Properties. α · 0 = 0 · α = 0, and the zero-product property holds: α · β = 0 → α = 0 or β = 0.

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1] [2] [3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  9. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    Fixed-point arithmetic. In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to ...