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  2. 真心的回答这个问题:. 《南瓜先生大冒险》. 《南瓜先生2九龙城寨》. 《迷失岛系列》. 《怪物之家》. 《一路》. 《小三角大英雄》. 《厚厚的时光》. 等等一系列独立游戏,都不算中国出色的独立游戏,大家回答这个问题的时候,可以把以上几个游戏去掉再 ...

  3. "Failed to initialize the game launcher”的意思是未能初始化游戏启动器。 一般出现这种问题我们可以通过管理语言设置、验证游戏文件完整性、更新显卡驱动的方式来解决,如果这三种方法无效,说明可能是游戏服务器出现的问题。

  4. 在 网球比赛 直播中,在最后一局比赛结束后,经常听到裁判或讲解员说,“game, set, and match.”. 在体育用英语中,以上三个单词单独成句子,意思是“This game is over, this set is over and this match is over”,意思就是 “本局比赛结束,本盘比赛结束和本场比赛结束 ...

  5. Why OGRE is Dying - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=95350

    Why OGRE is Dying. by cliftmaples » Thu Sep 12, 2019 1:52 am. Most people, myself included, who want to explore a game engine and who work full time have very limited time to enjoy learning a new platform. If you compare the learning curve of OGRE to that of say unity/unreal/godot etc... it is quite steep and the documentation is quite sparse ...

  6. Free 2D Game Art for Your Projects - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=94803

    I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are backgrounds that might be useful in visual novels and interactive fiction. You’ll find them on my new “ART” pages on my website: The art pages are located at the bottom of ...

  7. 2D game in OGRE - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=15962

    I made some DOS and Win32 2D games; my favorite was some 98% clone of Super Mario platform game, and some invaders type of the game (much like Chicken Invaders). In my opinion, making 2D games is pretty easy, and all you need is good C (not even C++) knowledge and some basic understanding of video processing or DirectDraw/OpenGL.

  8. Game Loop Decisions - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=36542

    Game Loop Decisions. by apollodude217 » Sat Oct 20, 2007 12:40 am. Although OGRE is a graphics engine, it contains its own loop found in startRendering (), I assume for convenience for creating non-game apps. Now, some people suggest using it as the game loop and using the FrameListener callback thingamajigs (Root::_frameStarted () and Root ...

  9. develop 2D games use OGRE - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=71398

    Re: develop 2D games use OGRE. by duststorm » Mon Aug 13, 2012 10:44 am. Actually it's a rendering engine, meaning that it only has rendering functionality built-in. Anything else you need in your game is up to you to integrate. If you are doing a 100% 2D game, and don't use any 3D compositing or lighting, then Ogre would probably be overkill.

  10. Ogre Forums - Index page

    forums.ogre3d.org

    A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications. The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE. Last post Re: Building a Free Library o….

  11. Ogre3d 2d game - advice? - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=65667

    I am developing a 2,5d game too. My advice is: don't go with tiles. Depends on what you are going to use for collision detection, but still try to define your level as polygons (it's easier to make convex polygons - rendering and collisions as well). For sake just don't try to create every tile as separate entity or the batch count will kill you.