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  2. Google Earth - Wikipedia

    en.wikipedia.org/wiki/Google_Earth

    Google Earth. Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering ...

  3. American Fuzzy Lop (software) - Wikipedia

    en.wikipedia.org/wiki/American_Fuzzy_Lop_(software)

    Apart from the original engine that spawned every process from scratch, American fuzzy lop offers the default engine that relies heavily on the fork system call. [33] [27] This can further be sped up by leveraging LLVM deferred fork server mode or the similar persistent mode, but this comes at the cost of having to modify the tested program. [34]

  4. Keyhole Markup Language - Wikipedia

    en.wikipedia.org/wiki/Keyhole_Markup_Language

    Keyhole Markup Language ( KML) is an XML notation for expressing geographic annotation and visualization within two-dimensional maps and three-dimensional Earth browsers. KML was developed for use with Google Earth, which was originally named Keyhole Earth Viewer. It was created by Keyhole, Inc, which was acquired by Google in 2004.

  5. Flutter (software) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(software)

    Flutter (software) Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [4] Fuchsia, Android, iOS, Linux, macOS, and Windows. [5] First described in 2015, [6] [7] Flutter was released in May 2017. Flutter is used internally by Google in ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Graphics pipeline. The computer graphics pipeline, also known as the rendering pipeline or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1] Once a 3D model is generated, the graphics ...

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

  8. Talk:Google Earth Engine - Wikipedia

    en.wikipedia.org/wiki/Talk:Google_Earth_Engine

    The article "Google Earth Engine" provides a fairly concise description of from where, and for what, the engine was created. As a whole, the article is a good description of the purpose and the history, and compared to the previous pages, the content level has greatly increased.

  9. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine was developed from 1995 for the video game Quake, released on June 22, 1996. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2.5) was based on it. John Romero initially conceived of Quake as an action game taking place in ...

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