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  2. Button, button, who's got the button? - Wikipedia

    en.wikipedia.org/wiki/Button,_button,_who's_got...

    The game is often employed to mean playing with the facts or games with the police, in detective stories by Erle Stanley Gardner. In Go Ask Alice, the kids at the party play button, button, who's got the button, where the "button" is an LSD-spiked can of soda. The diarist gets the spiked can of soda, which leads to her subsequent drug binge.

  3. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says". Players are eliminated from the game by either ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  5. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    Elmo's Art Workshop is a CD-ROM game produced by Creative Wonders and the Children's Television Workshop. First released as Sesame Street Art Workshop in 1995, it was reissued by Creative Wonders in 1998, and Encore Software in 2002 and 2005. The game's activities allow users to draw, paint and create artwork.

  6. Crazy Eights - Wikipedia

    en.wikipedia.org/wiki/Crazy_Eights

    Bartok, Mao, Taki, and Uno add further elements to the game. David Parlett describes Crazy Eights as "not so much a game as a basic pattern of play on which a wide variety of changes can be rung," noting that players can easily invent and explore new rules. Basic play. Five cards are dealt to each player (or seven in a two-player game).

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

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