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Rebecca Moore (scientist) Rebecca Moore in 2016, wearing her Rachel Carson Award medal. Rebecca Moore (born 1955) [1] is an American software engineer, director of Google Earth, and director and founder of the Google Earth Outreach and Google Earth Engine computer mapping projects. [2]
Keyhole Markup Language ( KML) is an XML notation for expressing geographic annotation and visualization within two-dimensional maps and three-dimensional Earth browsers. KML was developed for use with Google Earth, which was originally named Keyhole Earth Viewer. It was created by Keyhole, Inc, which was acquired by Google in 2004.
Google Earth. Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering ...
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Java. Type. Ajax framework. License. Apache License 2.0. Website. www .gwtproject .org. Google Web Toolkit ( GWT / ˈɡwɪt / ), or GWT Web Toolkit, [1] is an open-source set of tools that allows web developers to create and maintain JavaScript front-end applications in Java. It is licensed under Apache License 2.0.
Blockly. Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors. A project of Google, it is free and open-source software released under the Apache License 2.0. [2] It typically runs in a web browser, and visually resembles the language Scratch .
Flutter (software) Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [4] Fuchsia, Android, iOS, Linux, macOS, and Windows. [5] First described in 2015, [6] [7] Flutter was released in May 2017. Flutter is used internally by Google in ...
List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...