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  2. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1] Among other uses, it can be used in ...

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  4. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need ...

  5. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Ray tracing. Rendering of constructive solid geometry is particularly simple when ray tracing. Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result. Applications

  6. Signed distance function - Wikipedia

    en.wikipedia.org/wiki/Signed_distance_function

    In mathematics and its applications, the signed distance function (or oriented distance function) is the orthogonal distance of a given point x to the boundary of a set Ω in a metric space, with the sign determined by whether or not x is in the interior of Ω. The function has positive values at points x inside Ω, it decreases in value as x ...

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    In analytic geometry, a line and a sphere can intersect in three ways: Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing.

  8. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Line geometry. During the nineteenth century, line geometry was studied intensively. In terms of the bijection given above, this is a description of the intrinsic geometry of the Klein quadric. Ray tracing. Line geometry is extensively used in ray tracing application where the geometry and intersections of rays need to be calculated in 3D.

  9. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    Bounding slabs have been used to speed up ray tracing. A bounding triangle in 2-D is quite useful to speedup the clipping or visibility test of a B-Spline curve. See "Circle and B-Splines clipping algorithms" under the subject Clipping (computer graphics) for an example of use. A convex hull is the smallest convex volume containing the object ...