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Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Excessive Internet use is not recognized as a disorder by the World Health Organization, the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) or the International Classification of Diseases (ICD-11). However, gaming disorder appears in the ICD-11. Controversy around the diagnosis includes whether the disorder is a separate clinical ...
Certain vitamins, like fat-soluble vitamins A, D, E, K, minerals like iron, and electrolytes like potassium and calcium, should not be taken regularly without consulting a dietitian or doctor due ...
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In April 2018, the International Journal of Environmental Research and Public Health published a systematic review of 24 studies researching associations between internet gaming disorder (IGD) and various psychopathologies that found a 92% correlation between IGD and anxiety and a 75% correlation between IGD and social anxiety. [26]
Computer addiction. Computer addiction is a form of behavioral addiction [ 1] that can be described as the excessive or compulsive use of the computer, which persists despite serious negative consequences for personal, social, or occupational function. [ 2] Another clear conceptualization is made by Block, who stated that "Conceptually, the ...
Several organizations have developed initiatives to promote safe listening habits. The U.S. National Institute on Deafness and Other Communication Disorders (NIDCD) has guidelines for safely listening to personal music players geared toward the "tween" population (children aged 9–13 years). [22]
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